GDC 2019: This is how real time raytracing looks like in Control
It's come a long way since it was first announced, with Nvidia's Raytraying being adopted by more developers thanks to impressive technology that allows complex scenes that were not possible before. More and more games are adapting the features of Raytracying, such as the upcoming Action game Control. The game is being created by developer Remedy Entertainment (May Payne, Alan Wake) who are relying on some fancy raytracing techniques, and thanks to a new WIP video from Game Developers Conference 2019 (GDC) we get a glimpse of it in action. The video shows us some of the effects we can expect in the game, including "Ray Traced Indirect Diffuse", "Ray Traced Indirect Specular" and "Ray Traced Contact Shadows".
Control is coming to PC, Xbox One and PS4 later in 2019.