DLSS 4: The advantages and disadvantages of Multi Frame Generation with the new RTX 5000 graphics cards
At CES 2025, NVIDIA unveiled a groundbreaking innovation that is set to revolutionise gaming (yet again): Multi Frame Generation with DLSS 4. This advanced feature, which will be introduced with the powerful RTX 50XX graphics cards, can multiply the performance of games. Here's how MFG works.
Difference to previous models
The new DLSS 4 technology goes a decisive step further than its predecessors. Instead of ‘only’ inserting individual, intermediate frames, as was the case with earlier versions and already led to significant performance increases, Multi Frame Generation (MFG) with the Nviidia 5000 graphics cards (Blackwell architecture) enables the simultaneous calculation of several frames. The result is a smoother gaming experience thanks to significantly higher frame rates. DLSS 4 with Multi Frame Generation is therefore particularly advantageous for demanding games and in high resolutions such as 4K/UHD.
Multi Frame Generation and the power of AI
But how does this new technology work? Multi Frame Generation uses the latest artificial intelligence models from NVIDIA to not only calculate the next frame, but also to predict future frames and generate them faster. This technology ensures that the graphics card calculates several frames virtually simultaneously and also in a more resource-efficient manner, which at best leads to the smoothest possible display in demanding games that would otherwise struggle with performance problems, even beyond the golden 60 FPS mark.
The disadvantages of Multi Frame Generation with DLSS 4
Even with fast movements and complex scenes, the graphics quality remains at a high level and DLSS 4 increases performance at the same time. Depending on the extent to which NVIDIA's DLSS technology influences the image calculations, artefacts may occasionally occur in individual images (frames) generated by DLSS. This means that although the scrolling is significantly better, unwanted visual elements occasionally creep in during complex scenes and fast movements. However, these are generally barely noticeable or not noticeable at all - depending on the Transformer AI training database, the hardware components used and the settings in the game.
Future hardware tests with the new 5000 graphics card generation will show how DLSS 4 will affect image quality. The insertion of frames also has consequences for latency. However, the latency caused by frame generation is barely noticeable or not noticeable at all for the vast majority of gamers - professional gamers, on the other hand, may find it annoying if the game character reacts slightly slower in fast-paced shooters, for example, due to slightly increased input lag.
DLSS 4 in practice: Visualisation with DLSS 4 and a new RTX 5090 graphics card
With the introduction of DLSS 4 and Multi Frame Generation, NVIDIA is setting a new standard for graphics performance in video games and allowing gamers and developers alike to benefit from the new advanced possibilities. What sounds very promising in marketing, however, must first survive the upcoming tests by gamers and in laboratories. Anyone who is already keen on one of the new 5000 series cards should take a look at the ASUS product portfolio.
Below is a screenshot from a first pre-test video from Digital Foundry. The figures speak for themselves - especially with 4x Multi Frame Generation.