Description of Command:MO - Tides of War
Buy Command:MO - Tides of War as a Steam key at Gamesplanet.com
A Region on the Brink
The year is 2025. What began as a trade partnership has evolved into a militarily coordinated bloc as ASEAN responds to mounting pressure and coercive activity in disputed waters. Following the success of previous joint exercises, ASEAN launches ASEX-25, a bold, week-long demonstration of unity featuring land drills in Malaysia and major naval and air operations north of China’s 9-Dash Line.
Beijing views a unified, militarized ASEAN as a direct challenge to its regional ambitions. In response, China deploys its Maritime Militia and Coast Guard forces to harass and disrupt the exercise—triggering a dangerous escalation ladder that could ignite the entire theater.
You command ASEAN forces through this unfolding crisis.
Campaign Structure – Escalation by Design
Tides of War unfolds across six tightly focused scenarios, each covering up to 24 hours of operations and 1–2 primary objectives. The campaign traces a deliberate path from gray-zone coercion to full-scale conventional conflict:
- ASEX-25: Non-kinetic confrontation as maritime militia vessels intrude into exercise zones. Issue warnings, conduct boardings, and use non-lethal force to maintain order.
- Pay to Park: Militia flotillas anchor provocatively near the Paracels, drawing coast guard forces into tense standoffs.
- Apocalypse No: Intelligence reveals a convoy reinforcing Chinese island bases with missiles and SAM systems. Submarine forces must intercept.
- Paracel Strike: ASEAN launches precision strikes on militarized island facilities. Mainland air power responds.
- One Vision, One Identity, One Community: A new Southern Theater commander seeks decisive retaliation, deploying a carrier group into contested waters.
- The Battle of the South China Sea: Full-theater engagement as ASEAN’s combined air forces fight to preserve naval power and regional balance.
Continuous Loss System: Every Decision Matters
A defining feature of Tides of War is its Continuous Loss Script design:
- Losses and damage carry forward between scenarios.
- Attrition accumulates across the campaign.
- Early caution, or recklessness, directly shapes the final battle.
The first five scenarios become a strategic balancing act: complete objectives while preserving combat power for the climactic confrontation. Survival, restraint, and force protection are just as important as aggression.
Design Philosophy
Unlike platform-focused showcase scenarios, Tides of War emphasizes:
- Escalation management
- Gray-zone and hybrid conflict
- Submarine interdiction
- Joint air–naval warfare
- Theater-level force preservation
Each scenario serves as a focused operational study in crisis escalation, testing both tactical skill and long-term operational judgment.