Description of SpellForce 2 - Anniversary Edition
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SpellForce 2 – Anniversary Edition features the original Spellforce 2: Shadow Wars and its add-on Spellforce 2: Dragon Storm.
Spellforce 2: Shadow Wars
In SpellForce 2 - Shadow Wars, the player takes over the role of the Avatar, preventing the world of Eo and its many races from being overrun by a sinister new enemy. You will be able to solve quests and overcome obstacles as in classical RPGs, but also experiences strategic challenges while leading armies as in an RTS - thus offering a complete synthesis of both genres in a perfect blend.
You as the Avatar will try to resist the invasion of the Pact, forcing you to forge new alliances to oppose them... but you soon realize that even more sinister forces are at work right within your own body. You will in turn lead each one of three factions, The Realm, The Clan and The Pact and build bases to gather resources and rally troops - to prepare for the epic battles that are the hallmark of SpellForce! You will also be supported by a band of heroes who are customizable with a multitude of unique skills, spells and a great variety of items, weapons and armor.
Spellforce 2: Dragon Storm (add-on)
The magical portals, the only links between the shattered islands of Eo, are losing their powers. On a dangerous mission to save them, the Shaikan discover the ruins of an ancient culture that once carried incredible power: The Shapers. Two of them survived the war, which had brought an end to their dominion, in an ageless slumber - but now one of them has been awakened. His power, born of magic believed lost, threatens Eo like no other enemy before, but there are hints of a lordly race, thought to have died out long ago, and with these hints comes hope for powerful allies: Dragons.
Anniversary Edition Features:
Re-implemented multiplayer and NAT traversal for a smooth online experience
Many Bugfixes
Additions and Fixes for the Free Game Mode
Widescreen Support
Full compatibility with modern operating systems
Major Engine & Technical Re-Design/Re-Work:
Grass rendering improved
View distance improvements
Improved trees (trunk/branch)
Improved leaf rendering (add leaf subsurface scattering)
Improved lighting (per pixel, basic Bidirectional reflectance distribution function specular, rim light, view dependent ambient, etc)
Improved shadows (soft shadows, percentage-closer filtering)
Shader Model 3.0 usage only